My 3D modeling work focuses exclusively on object modeling, using Maya and Blender to create detailed, clean, and efficient models for a variety of uses. I specialize in hard-surface modeling, with an emphasis on clean topology, precision, and an eye for form and function. I follow a structured workflow, including blocking, refinement, and optimization, ensuring that each model is ready for texturing, rendering, or animation. This section showcases my ability to bring objects to life through careful modeling and thoughtful design.